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Starship titanic guide entry
Starship titanic guide entry













  1. Starship titanic guide entry series#
  2. Starship titanic guide entry free#

SpookiTalk – at the time, a cutting-edge, natural language text parser, enabling complex and entertaining conversations between the player and the game's characters.Stunning cinematic interiors from the Oscar®-winning design team of Oscar Chichoni and Isabel Molina.All original interactive characters and game design by Douglas Adams.

Starship titanic guide entry series#

What has happened here? What terrible events occurred the night before the launch? Who is the mysterious Titania whose brooding statues dominate the ship? Can you solve a series of increasingly bizarre and surreal puzzles, unlock the central mystery and return to Earth before the parrot drives you finally and irrevocably mad? As you move up to second and at last to first class, more and more of the ship becomes accessible to you, and more and more of its mystery unravels.

Starship titanic guide entry free#

To begin with, you are a third class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to modern man, the desire for a free upgrade. They will listen to you, answer you and, if they happen to feel like it, obey you. You can chat with any of the robot characters, like Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortillian Bantoburn O' Perfluous the outrageously convivial Barbot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the game's proprietary interactive language engine. The TARDIS has collided with a ship called the Titanic.To investigate further, the Tenth Doctor runs the TARDISs self-repair programme and boards the Titanic, which the Doctor discovers is an interstellar cruiser from the planet Sto. The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. Seconds into its maiden voyage it crashes into hyperspace, vanishes.īewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space. Starship Titanic is a technological marvel. Majestic and luxurious, its interior resembles a mixture of the Ritz, the Chrysler building, Tutankhamen's tomb and Venice.

starship titanic guide entry

Related works: A Tie – Douglas Adams' Starship Titanic ( 1997), by Terry Jones – was published based on the game, with a rather more developed plot.A classic adventure game from Douglas Adams, creator of the Hitchhiker's Guide to the Galaxy.Īt the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic. While Starship Titanic has many excellent parts – including impressive art deco visuals and numerous moments of genuine hilarity – the whole is, perhaps, less than their sum.

starship titanic guide entry

With a basic set of navigational controls, the player must explore the starship's many rooms, obtaining and manipulating objects and. The plot, however, is remarkably predictable, many of the puzzles seem arbitrary, and technical limitations mean that the frequent conversations are often frustrating. Starship Titanic is a 1st-person adventure game, described by some as a fusion of Myst if it had been conceived by Douglas Adams (author of Hitchiker's Guide to the Galaxy and creative force behind this game). Such flourishes bring to mind Adams's written work, and the game contains many isolated sequences which are as amusing as anything in his novels.

starship titanic guide entry

As soon as this has been done, the eponymous Starship crashes into their house, and the player is shanghaied by the ship's Robot crew to perform emergency repairs on their sabotaged artificial intelligences (see AI). The game begins with a markedly metafictional moment the player finds themselves in their suburban home, where they must locate a copy of Starship Titanic and load it into their computer. Starship Titanic, however, also draws heavily on the tradition of text Adventure design exemplified by such works as Planetfall ( 1982) and Adams' own The Hitchhiker's Guide to the Galaxy ( 1984), both in its tone of sometimes painful obscurity and in its use of a text parser (see Adventures) to enable conversation between the player and computer controlled characters. As in those games, the player must move from one predefined node in space to another, and their ability to interact with the physical environment is strictly limited. Starship Titanic - At the heart of our Galaxy, an advanced civilization of which we know nothing had built the biggest, most beautiful starship ever, the Starship Titanic. Starship Titanic is a graphical Adventure which uses a first person view similar to that of Obsidian ( 1996) or The Journeyman Project ( 1993). Designed by Douglas Adams, Adam Shaikh, Emma Westecott.















Starship titanic guide entry